Current food values
Food is capped at 3,000 calories. Eating or drinking begins a shared three-second food and medical cooldown, so changing hotbar slots does not let you consume another item immediately.
- Calories
- +80
- Health
- −10
- Radiation
- —
- Calories
- +500
- Health
- +2
- Radiation
- −20
- Calories
- +300
- Health
- +5
- Radiation
- −50
- Calories
- +300
- Health
- +5
- Radiation
- −25
- Calories
- +350
- Health
- +8
- Radiation
- —
- Calories
- +150
- Health
- +5
- Radiation
- —
- Calories
- +750
- Health
- +35
- Radiation
- −35
- Calories
- —
- Health
- —
- Radiation
- −50
How hunger changes
At zero food: starvation removes 10 health per minute and passive health regeneration stops. The movement rates are mutually selected by current activity; a melee swing adds its cost on top.
Medical and radiation supplies
Bandages and both medkits stop bleeding. A bandage cannot be consumed when you are not bleeding, and a medkit cannot be consumed at full health unless it also needs to stop bleeding.
The reusable Blood Draw Kit succeeds only above 25 health and when the inventory can accept one Blood. It then removes 25 health. Foods, bandages, medkits, and the draw kit share one per-player cooldown; Anti-Radiation Pills use their own two-second cooldown.
Natural recovery and bleeding
- 1
Keep food above zero
Natural recovery requires calories and pauses while food poisoning is active.
- 2
Use an active campfire
Passive regeneration restores 1 health every 5 seconds normally, or 2 health every 5 seconds while Comfortable near an active campfire.
- 3
Stop bleeding early
Bleeding checks for damage every 10 seconds. Severity naturally falls by 0.2 after each survived tick, but a bandage or medkit ends it immediately.
Radiation treatment
Radiation naturally falls by 800 per minute only when there is no active exposure. Poisoning damage begins strictly above 500 accumulated radiation, checks every 3 seconds, and scales with the current radiation level.
Canned food, cooked chicken, rations, and water can remove smaller amounts of radiation while also using the shared consumable timer. Anti-Radiation Pills remove up to 200 radiation and run on their own two-second timer, making them the focused emergency option.

