Know the target
Static trees
Give Wood but never change appearance. Each tree has a temporary shared supply; once it is empty, another hit tells you there is no wood left.
Wood piles
Contain 60–100 Wood. Their model moves through visible wear stages and disappears when the final Wood is collected.
Sulfur-rich ore
Contains 8–10 Sulfur Ore, 2–5 Metal Ore, and 3–4 Stones.
Metal-rich ore
Contains 8–10 Metal Ore, 1–4 Sulfur Ore, and 3–4 Stones.
Stone-rich ore
Contains 10–15 Stones, 1–3 Sulfur Ore, and 1–3 Metal Ore.
Tool effectiveness
Four melee tools can gather from trees and resource nodes. The values below are the current authoritative amount removed or awarded by one accepted hit; attack cadence still changes how quickly those hits arrive.
| Tool | Static tree | Wood pile | Ore node | Tree cadence |
|---|---|---|---|---|
| Rock | 1, 0, repeat | 7 Wood | 2 resources | 1.95 seconds |
| Stone Hatchet | 1, 0, repeat | 7 Wood | 2 resources | 0.90 seconds |
| Metal Hatchet | 1 every hit | 10 Wood | 3 resources | 0.90 seconds |
| Pickaxe | 1, 2, repeat | 20 Wood | 6 resources | 2.00 seconds |
Why can a valid tree hit show no item? The Rock and Stone Hatchet share a per-tree low-tier sequence that starts with 1 Wood and then alternates 0 and 1. The swing and impact still count even on the zero-reward step.
Read depletion
- 1
Full
A dynamic node begins above three quarters of its total supply.
- 2
Worn
The node changes model after falling to three quarters or less.
- 3
Damaged
A second visual change appears at half supply or less.
- 4
Critical
At one quarter or less, only the final portion remains. Depletion removes the node shortly after the last successful hit.
Static trees are the exception: their model and collider stay unchanged at every stage. If a tree stops paying out, move on instead of reading its silhouette.
Reset and replacement rules
A safer gathering run
- Leave open backpack space before the first swing
- Use the Stone Hatchet over the Rock when speed matters
- Read a node's wear before committing to a risky position
- Move on when a static tree reports that it is empty
- Bank valuable ore before greed extends the route
- Keep enough Wood for shelter and a respawn point
A full backpack does not consume ungranted node resources, but the time spent swinging still exposes you. Make room before harvesting rather than sorting inventory beside a node.